EV to SP Converter for Pokémon Champions
Pokémon Champions replaces EVs with Stat Points (SP): 66 to spend across the six stats, and no more than 32in any one of them. Convert an EV spread you already know into Stat Points below — or go the other way and work out what an SP spread would have cost in EVs.
EV to SP Calculator
Type EVs to see what they cost in Stat Points, or type SP to see the EV investment it matches. Both columns stay in sync.
Stat Points used: 0 / 66
EVs used: 0 / 508
0 SP used of 66. 66 SP left to spend.
How the EV to SP conversion works
The rule is short: any investment at all costs at least 1 SP, and every further 8 EVs buys 1 more SP.Written as a formula, SP = ceil(EVs ÷ 8), with a floor of 1 SP whenever the EV value is not zero, and a ceiling of 32 SP once the EV value reaches 248.
That floor is the whole reason people say the math does not add up. The smallest EV chip anyone actually uses is 4 EVs, and 4 EVs rounds up to a full Stat Point — but the second Stat Point needs 12 EVs, not 8. So the curve reads as the first SP costs 4 EVs and every SP after it costs 8: 4 → 1 SP, 12 → 2 SP, 20 → 3 SP, 28 → 4 SP, and onward in steps of eight. Anything from 248 EVs up is already at the 32 SP cap, which is why the familiar 248 HP bulk trick and a full 252 investment cost exactly the same in Champions.
The budget works out slightly kinder than the classic 508 EV limit. Two maxed stats cost 64 SP, a 4 EV chip costs 1 SP, and that leaves 1 SP spare out of 66— so a 252 / 252 / 4 spread converts cleanly with a point to put wherever you like. Spending more than 66 SP in total, or more than 32 SP in a single stat, is illegal in Regulation M-A and M-B.
The rules at a glance
- 66 SP
- Total Stat Points available to each Pokémon.
- 32 SP
- Hard cap on any single stat — the equivalent of 252 EVs.
- 4 EVs = 1 SP
- The cheapest investment; every SP after the first costs 8 EVs.
EV to SP conversion table
Common EV values and what each one costs in Stat Points.
| EVs in a stat | Stat Points (SP) | Notes |
|---|---|---|
| 0 EVs | 0 SP | Uninvested |
| 4 EVs | 1 SP | Minimum investment — the first SP costs only 4 EVs |
| 12 EVs | 2 SP | Leaves 64 SP for the other five stats |
| 20 EVs | 3 SP | Leaves 63 SP for the other five stats |
| 36 EVs | 5 SP | Leaves 61 SP for the other five stats |
| 52 EVs | 7 SP | Leaves 59 SP for the other five stats |
| 76 EVs | 10 SP | Leaves 56 SP for the other five stats |
| 100 EVs | 13 SP | Leaves 53 SP for the other five stats |
| 124 EVs | 16 SP | Leaves 50 SP for the other five stats |
| 156 EVs | 20 SP | Leaves 46 SP for the other five stats |
| 180 EVs | 23 SP | Leaves 43 SP for the other five stats |
| 204 EVs | 26 SP | Leaves 40 SP for the other five stats |
| 236 EVs | 30 SP | Leaves 36 SP for the other five stats |
| 244 EVs | 31 SP | Leaves 35 SP for the other five stats |
| 248 EVs | 32 SP | Per-stat cap (32 SP) — 248 EVs and 252 EVs cost the same |
| 252 EVs | 32 SP | Per-stat cap (32 SP) — 248 EVs and 252 EVs cost the same |
SP to EV: what each Stat Point costs
The full ladder from 1 to 32 SP, showing the smallest EV investment that reaches each Stat Point and the EV cost of that step. Notice the first step is 4 EVs and every step after it is 8.
| Stat Points (SP) | Minimum EVs | EV cost of this point |
|---|---|---|
| 1 SP | 4 EVs | +4 EVs (the cheap first point) |
| 2 SP | 12 EVs | +8 EVs |
| 3 SP | 20 EVs | +8 EVs |
| 4 SP | 28 EVs | +8 EVs |
| 5 SP | 36 EVs | +8 EVs |
| 6 SP | 44 EVs | +8 EVs |
| 7 SP | 52 EVs | +8 EVs |
| 8 SP | 60 EVs | +8 EVs |
| 9 SP | 68 EVs | +8 EVs |
| 10 SP | 76 EVs | +8 EVs |
| 11 SP | 84 EVs | +8 EVs |
| 12 SP | 92 EVs | +8 EVs |
| 13 SP | 100 EVs | +8 EVs |
| 14 SP | 108 EVs | +8 EVs |
| 15 SP | 116 EVs | +8 EVs |
| 16 SP | 124 EVs | +8 EVs |
| 17 SP | 132 EVs | +8 EVs |
| 18 SP | 140 EVs | +8 EVs |
| 19 SP | 148 EVs | +8 EVs |
| 20 SP | 156 EVs | +8 EVs |
| 21 SP | 164 EVs | +8 EVs |
| 22 SP | 172 EVs | +8 EVs |
| 23 SP | 180 EVs | +8 EVs |
| 24 SP | 188 EVs | +8 EVs |
| 25 SP | 196 EVs | +8 EVs |
| 26 SP | 204 EVs | +8 EVs |
| 27 SP | 212 EVs | +8 EVs |
| 28 SP | 220 EVs | +8 EVs |
| 29 SP | 228 EVs | +8 EVs |
| 30 SP | 236 EVs | +8 EVs |
| 31 SP | 244 EVs | +8 EVs |
| 32 SP | 248 EVs | +4 EVs (per-stat cap) |
EV to SP questions
How do you convert EVs to SP in Pokémon Champions?
Any investment at all costs at least 1 Stat Point, and after that every further 8 EVs buys 1 more SP — so the conversion is SP = ceil(EVs / 8), with a minimum of 1 SP for a non-zero EV value. In practice the first Stat Point costs 4 EVs and each Stat Point after it costs 8 EVs: 4 EVs = 1 SP, 12 EVs = 2 SP, 20 EVs = 3 SP, and so on. Anything from 248 EVs upward hits the 32 SP per-stat cap, which is why a maxed 252 EV stat becomes 32 SP.
Why does the EV to SP math not add up?
Because the first Stat Point is cheaper than the rest. The smallest EV chip players use is 4 EVs, and that already rounds up to a full Stat Point — but the second Stat Point needs 12 EVs, not 8. That single rounding-up step at the bottom of the curve is what makes the numbers look inconsistent: 4 EVs and 8 EVs both cost exactly 1 SP, then every 8 EVs after that costs 1 SP each.
How many Stat Points does a Pokémon get in Champions?
Each Pokémon has 66 Stat Points to spend in total, with a maximum of 32 SP in any single stat. Two maxed stats cost 64 SP and leave 2 SP for a third stat, which is the direct equivalent of the classic 252 / 252 / 4 EV spread.
What is 252 EVs in SP?
252 EVs is 32 SP — the per-stat cap. So is 248 EVs, which means the classic "248 HP" bulk-optimising trick converts to exactly the same Stat Point cost as a full 252 investment.
What is 4 EVs in SP?
4 EVs is 1 SP. It is the cheapest possible investment in a stat: 1 SP is the minimum a stat can receive once it receives anything at all.
Does a 252 / 252 / 4 EV spread fit inside the 66 SP budget?
Yes. 252 EVs converts to 32 SP, a second 252 converts to another 32 SP, and the 4 EV chip converts to 1 SP — 65 SP of the 66 available, leaving 1 SP spare. Champions spreads are slightly more flexible than EV spreads because that spare point can go anywhere.
Can a stat go over 32 SP in Pokémon Champions?
No. 32 SP is a hard per-stat cap in Regulation M-A and M-B, in the same way 252 is a hard per-stat EV cap in the classic games. A spread that puts more than 32 SP into a single stat, or more than 66 SP in total, is illegal and will be rejected.
Converting a whole team, not one stat?
Paste your Showdown export and VGC Team Report converts every spread to Champions Stat Points automatically, then checks the whole team against Regulation M-A legality.